Simulation Control in General Game Playing Agents
نویسندگان
چکیده
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human intervention. One of the main challenges such agents face is to automatically learn knowledge-based heuristics in realtime, whether for evaluating game positions or for search guidance. In recent years, GGP agents that use Monte-Carlo simulations to reason about their actions have become increasingly more popular. For competitive play such an approach requires an effective search-control mechanism for guiding the simulation playouts. In here we introduce several schemes for automatically learning search guidance, as well as comparing them empirically. We show that by combining schemes one can improve upon the current state-of-the-art of simulation-based search-control in GGP.
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تاریخ انتشار 2009